Talent Intelligence Report · Talent Map

Embodied AI & Humanoid Robots Talent Map

Drawing on Metix AI's 860M+ global talent pool, we profile in full 13 embodied-AI and humanoid-robot players (pure-play embodied startups + in-house robotics groups at the tech giants): in a sector where valuations have exploded but the talent pool stays razor-thin, where do the people actually come from, how many are there, and who is reachable.

Report Date 2026-06-11Produced by Metix AICoverage 13 players · 1,930 current profiles
Executive Summary

01 Valuations explode, the talent pool stays razor-thin

The figures below follow Metix AI database methodology (data through H1 2026); the population = talent currently employed at 13 embodied-AI players, based mainly in the US (incl. 1X in Norway).

13
Embodied players
Pure-play startups + tech-giant robotics groups
1,930
Current profiles
US-centric
1,044
Technical talent pool
Research + software + hardware + control
26.4%
Hardware/mechatronics share
The key difference vs. AV / AI Lab
3.4×
2025 vs 2023 hires
Built almost entirely in two years
8.2%
with an autonomous-driving background
86 people, concentrated team by team
Three ratios that bring this market into focus.① Within today's technical teams, 2025 hires = 3.4x those of 2023 — the sector was built almost entirely in the last two years; ② hardware/mechatronics accounts for 26.4% of the technical pool, so body-building and brain-building have to be recruited on separate tracks; ③ across the four most sought-after pure-AI humanoid / foundation-model companies, the average count of visible technical staff is just 16 — the inversion between valuation and headcount is plain to see in the numbers.

① Valuations explode, the talent pool stays razor-thin

Sector valuations have reached Figure $39B, Skild $14B, and Physical Intelligence $5.6B (with $11B reportedly under discussion), yet visible technical talent totals only 1,044 people, spread across 13 players. The most sought-after pure-AI humanoid / foundation-model teams are especially lean (Physical Intelligence, Skild, and The Bot Company each show only a few dozen visible technical staff). The gap between deep capital and thin talent is the underlying constraint on every hiring move in this market.

② A quarter is hardware: embodied AI is not a software-only sector

26.4% of the technical pool is hardware/mechatronics (actuators, mechanical, electronics, embedded) — the second-largest function after software; add motion control and the like, and the engineers who build the "body" account for nearly 30%. This is the most fundamental difference between embodied AI and both autonomous driving and AI labs, where hardware roles are close to zero. The people who build the body and the people who build the brain come from entirely different supply pools, so recruiting strategy has to run on separate tracks.

③ Autonomous driving is the most fully-formed feeder into the "brain" layer

Overall, 8.2% have an AV background, but it is highly concentrated in the software / foundation-model teams: 46.0% of technical staff at Bedrock Robotics, 37.9% at The Bot Company, and 30.0% at Tesla Optimus come from autonomous driving. The top three feeders are Cruise, Zoox, and Waymo — all major sources of AV talent released in recent years. At hardware-centric companies (Boston Dynamics, Apptronik), the AV share is in the single digits.

④ Brain-building and body-building are two supply pools

26.4% of the technical pool is hardware/mechatronics; add motion control, and the engineers who build the "body" account for nearly 30%. People explicitly working on foundation models/VLA, robot learning, or manipulation number from a handful to a few dozen each. The software / foundation-model layer overlaps heavily with AV / AI labs, while the hardware layer has independent supply — recruiting has to run on separate tracks.

Autonomous driving and embodied AI — the same people.The two sectors draw on the same pool of perception / planning / end-to-end / sim2real skills, and autonomous driving is becoming embodied AI's most fully-formed talent source (see Section 4). For finer-grained data and custom analysis, contact the Metix AI team.
Market Context

02Landscape: deep money, few people, half software half hardware

The following draws on public sources from 2025-2026 (full list in the research file), keeping only facts that bear on talent judgments. Valuations follow reported / confirmed figures, with unverified items flagged.

① The explosion in valuations and funding

Robotics funding in 2025 ran on the order of $40B for the year. Confirmed figures: Figure $39B (2025-09), Skild $14B (2026-01 — a 3x jump in seven months), Apptronik $5B (2026-02), Physical Intelligence $5.6B (2025-11; $11B reportedly under discussion). NVIDIA has invested in nearly every leading embodied-AI company while building its own GR00T foundation model and Isaac simulation platform — a dual play of "selling shovels + building models."

② Two poles of deployment: Figure is already on the production line, Optimus is still collecting data

Figure 02 has logged 1,250+ cumulative hours at BMW's South Carolina plant; Agility's Digit and Apptronik's Apollo are in testing at GXO / warehousing; Boston Dynamics' electric Atlas production fleet for 2026 has been pre-ordered by Hyundai. By contrast, Tesla Optimus still had no external customers as of early 2026 and remains in the R&D and data-collection stage. These deployment differences directly shape each company's demand structure across functions (production engineering vs. research).

③ Technical paradigm: VLA + imitation learning + teleop data

The mainstream is vision-language-action (VLA) models + imitation learning + teleoperated data collection, with world models and "reinforcement learning from real-world experience" on the rise (Physical Intelligence's π0.6 introduces real-environment RL). The foundation-model path (PI / Skild / NVIDIA GR00T / Gemini Robotics) runs in parallel with the build-your-own-hardware path (Figure / Tesla / Apptronik / 1X).

④ The structural sources of talent supply

Four feeders: autonomous driving (perception / planning / data flywheel / sim2real skills transfer directly; the most fully-formed), academia (robotics labs at CMU / Stanford / Berkeley / UW), tech-giant ML/AI, and traditional robotics (the half that builds the hardware). Embodied AI is one of the few sectors that needs large numbers of both "software brain" and "hardware body" people at the same time.

Talent-market observation.The gap between capital and talent has pushed the base packages of top embodied-AI researchers into the $300K-500K+ range (close to AI labs); meanwhile, a large share of execution roles such as teleoperated data collection are paid by the hour, making the sector's pay tiers extreme. Set against the talent structure in Sections 3-4 of this report, the software / foundation-model layer is a red ocean of fierce competition that overlaps heavily with AV / AI labs, while the hardware / mechatronics layer is a separate battlefield with independent supply and relatively gentler competition.
Talent Panorama

03Talent Overview: what the 13 players actually have

Population = 1,044 technical staff (research / foundation models / manipulation / motion control / perception / simulation / hardware / robotics software).

3.1 Technical talent pool size

Boston Dynamics
297 people
Apptronik
146 people
Agility Robotics
131 people
1X Technologies
101 people
Figure AI
94 people
NVIDIA GEAR
73 people
DeepMind Robotics
59 people
Bedrock Robotics
50 people
Tesla Optimus
30 people
The Bot Company
29 people
Skild AI
15 people
Physical Intelligence
11 people
Dexterity
8 people
Metix AI database methodology, not company org charts. The tech-giant groups (Tesla Optimus / DeepMind Robotics / NVIDIA GEAR) are subsets identified by robotics function. n = 1,044.

Read: Boston Dynamics and Apptronik have the largest visible technical pools (big teams with many hardware roles), while the highest-valued pure-AI humanoid / foundation-model companies (Physical Intelligence, Skild, The Bot Company, Dexterity) each show only a few dozen visible technical staff. The "valuation-vs-headcount inversion" is plain to see in this chart, and it explains why every senior candidate in this sector is fought over again and again.

3.2 Function structure: hardware roles make up a quarter — embodied AI's unique fingerprint

Software/AI (general) 381 (36%)Hardware/mechatronics 276 (26%)Autonomy/robotics software 120 (11%)Research scientists 91 (9%)Executives 59 (6%)Motion control/Locomotion 30 (3%)Perception 29 (3%)Teleop/data 20 (2%)Simulation/sim2real 16 (2%)Robot learning/RL 10 (1%)Manipulation 8 (1%)Foundation models/VLA 4 (0%)

Read: software/AI (general) is the largest, but hardware/mechatronics is the second-largest function at 26.4%; add motion control and mechatronic systems, and the engineers who build the body account for nearly 30% (against the near-zero hardware roles at the latter two — AV and AI labs — this is embodied AI's structural fingerprint). The people explicitly working on foundation models/VLA, robot learning/RL, and manipulation are very few (from a handful to a few dozen each), the scarcest and hardest-to-find frontier profiles in the entire market.

3.3 Geographic distribution

San Francisco
193 people
Austin
97 people
Boston
95 people
Cambridge
37 people
San Jose
28 people
Palo Alto
28 people
Waltham
26 people
Pittsburgh
20 people
Somerville
20 people
Santa Clara
18 people
Sunnyvale
16 people
Portland
15 people
Mountain View
15 people
Corvallis
11 people
Oslo
11 people
By profile home city. Country distribution: United States 983 · Canada 25 · United Kingdom 20 · Norway 16. Another 106 have no city listed.

3.4 Function × company heatmap: who is deep on which line

Boston DynApptronikAgility1XFigureNVIDIA GEARDeepMindBedrockOptimusBot CoSkildFoundation models/VLA111Robot learning/RL112231Manipulation1121Motion control9611031Perception1253351Simulation422121121Teleop/data551144Research scientists61414153389Robotics software341713462094931Software/AI13148611734349251281Hardware/mechatronics9644334239455431
Each cell = the number of technical staff in that function at that player; darker = more. Players with a technical pool ≥ 15 only. Optimus/DeepMind/GEAR are tech-giant robotics subsets.

Read: this chart breaks the "assets" down to the function-cell level. The dark hardware/mechatronics cells cluster at build-your-own-hardware companies like Boston Dynamics, Apptronik, Agility, and 1X; the research scientists and foundation-model people cluster at NVIDIA GEAR, DeepMind Robotics, and Physical Intelligence. In other words, to hire the "body-builders" you go to the hardware-platform companies, and to hire the "brain-builders" you go to the tech-giant research groups and foundation-model unicorns — the two pools barely overlap.

3.5 Team maturity and the window to reach people

1218240102030Boston DynamicsApptronikAgility Robotics1X TechnologiesFigure AINVIDIA GEARDeepMind RoboticsBedrock RoboticsTesla OptimusThe Bot CompanySkild AITeam median tenure (months)Share past 42 months of tenure (the 4-year cliff) %
Bubble area = number of people with tenure data; purple = strong AV DNA (AV share ≥ 15%), green = the rest.

Read: top-right, Boston Dynamics and NVIDIA GEAR (median 22 months, more than a quarter past the 4-year cliff) are "mature teams," where more talent has entered the window of actively looking; bottom-left, The Bot Company, Bedrock, and 1X (median 9-10 months, almost no one past the cliff) are still in the team-building honeymoon, with high retention. Founding date and team maturity directly determine how easy it is to talk to a company's people right now.

The AV → Embodied Pipeline

04Autonomous driving → embodied AI: where the people come from

Embodied-AI talent comes mainly from four places: autonomous driving, academia, tech-giant ML, and traditional robotics. Of these, autonomous driving is the most fully-formed and the best skills match, and it is where this sector connects seamlessly with the AV talent market.

4.1 Talent-source composition

Full technical pool16%13%9%51%5%n=1044Autonomous drivingOther embodied companiesTech-giant ML/AIAcademiaTraditional roboticsOther/startupsOther
Classified by the most recent external role. "Other/startups" includes those jumping in from stealth ventures and other startups, reflecting the sector's high churn.

Read: the sources are highly dispersed, confirming this is a new sector "pulling people in from all directions." Autonomous driving is the most fully-formed and best-matched of them; what it supplies is not the largest in number but the highest-quality, team-level migrating "brain" talent (see 4.2). Direct supply from academia and tech-giant ML follow closely, while traditional robotics mainly supplies the hardware layer.

4.2 Which companies are "built on autonomous-driving DNA"

Bedrock Robotics
46.0%
The Bot Company
37.9%
Tesla Optimus
30.0%
NVIDIA GEAR
12.3%
Figure AI
8.5%
Skild AI
6.7%
Agility Robotics
6.1%
1X Technologies
4.0%
Apptronik
2.7%
Boston Dynamics
2.0%
DeepMind Robotics
1.7%
Share of the technical pool with an autonomous-driving background (players with a technical pool ≥ 15 only).

Read: this is the most information-rich chart in the whole report. Bedrock Robotics (46.0%), The Bot Company (37.9%), and Tesla Optimus (30.0%) are almost "built on autonomous-driving DNA": Bedrock is the former Waymo trucking team, The Bot Company is the former Cruise crew, and Optimus directly reuses Tesla FSD's AI stack. By contrast, Boston Dynamics, Apptronik, and DeepMind Robotics have single-digit AV shares — they are either hardware-heritage or tech-giant-research lineage.Conclusion: autonomous driving feeds embodied AI's "software brain," not its "hardware body."

4.3 Which autonomous-driving companies are feeding embodied AI

Cruise
31 people
Zoox
17 people
Waymo
17 people
Motional
7 people
Argo AI
7 people
Nuro
5 people
TuSimple
4 people
Wayve
2 people
Kodiak
1 person
Among embodied-AI technical staff, the number of instances where this autonomous-driving company appears as a past employer (one person may count for several).

Read: Cruise, Zoox, and Waymo are the top three feeders — precisely the AV companies that have been "clearing out / contracting" in recent years (Cruise shut down, Zoox slow to commercialize). A sizable share of that released or change-seeking AV talent has embodied AI as its next stop: autonomous driving's "outflow" is embodied AI's "inflow."

4.4 Flow map: from which autonomous-driving company to which embodied player

Source (previous employer)Current employerOther sources (combined) · 30Cruise · 20Waymo · 13Motional · 4Argo AI · 3Bedrock Robotics · 22The Bot Company · 9Tesla Optimus · 9Agility Robotics · 8NVIDIA GEAR · 8Figure AI · 7Boston Dynamics · 41X Technologies · 3
Left = past autonomous-driving employer, right = current embodied player, line thickness = number of people (named flows ≥ 3 only). A total of 86 embodied-AI technical staff have an autonomous-driving background.

Read: this is the "wiring diagram" of talent flowing from autonomous driving into embodied AI. The thickest line is Waymo → Bedrock Robotics (the former Waymo trucking team spun out as a whole), followed by Cruise → The Bot Company (the former Cruise crew). Cruise alone feeds The Bot Company, Agility, Bedrock, and NVIDIA GEAR at once — a true "cradle of embodied-AI talent." These named flows turn the abstract "8.2% with an AV background" into real, traceable team migrations.

4.5 Hiring waves: this talent market only took shape in 2024-2025

01002003004005002018201920202021202286202312220242122025411202681Autonomous drivingAcademiaTech-giant ML/AITraditional roboticsOther embodied companiesOther/startups
Stacked by year of joining the current embodied role, broken out by source. 2026 is a partial year (through mid-year).

Read: among today's technical staff, 2025 hires are 3.4x those of 2023 — the bulk of this sector's teams were built almost entirely in the last two years. The autonomous-driving source (purple) thickens markedly in this 2024-2025 wave, matching the timeline of Cruise's shutdown and Zoox/Waymo's contraction: embodied AI's hiring spree is keeping step with the AV clear-out.

Notable People

05Representative Profiles

From 1,930 profiles, three groups totaling 20 people were hand-picked by seniority, scarcity of specialty, and strength of track record. Profiles come from the Metix AI database; those tagged "publicly verified" have had their current role confirmed against 2025-2026 public sources. The "AV background" tag marks those with an autonomous-driving track record. Names are masked by default in the public version.

Group A · Founders and brain-building leaders (public industry figures)

J●● F●● Publicly verified
NVIDIA GEAR · Director, Distinguished Research Scientist (Stanford)
14+ years' experience
Co-lead of the NVIDIA GEAR lab and distinguished research scientist. Stanford PhD (under Fei-Fei Li), OpenAI's first intern, and lead of the GR00T humanoid foundation model. One of the highest-profile figures in embodied foundation models.
K●● V●● Publicly verifiedAV background
The Bot Company · Founder and CEO (San Francisco)
26+ years' experience · Massachusetts Institute of Technology
Founder and CEO of The Bot Company. Co-founder and former CEO of Cruise, an MIT alum. He brought the entire Cruise/AV crew into home robotics — the benchmark case of team-level AV→embodied migration.
B●● S●● Publicly verifiedAV background
Bedrock Robotics · Co-Founder and CEO (San Francisco)
25+ years' experience · Carnegie Mellon University (PhD)
Co-founder and CEO of Bedrock Robotics. Former head of Waymo's self-driving trucking, Anki founder, and a CMU robotics PhD. He leads Waymo veterans in automating construction vehicles — another standard-bearer of the AV→embodied shift.
B●● A●● Publicly verified
Figure AI · Founder (Palo Alto)
20+ years' experience · University of Florida
Founder and CEO of Figure AI. A serial entrepreneur (Archer Aviation / Vettery). In 2025-02 he broke with OpenAI to go fully in-house on the Helix VLA; reported valuation $39B.
J●● C●● Publicly verified
Apptronik · CEO (Austin)
25+ years' experience · McCombs School of Business - The University of Texas at Austin
Co-founder and CEO of Apptronik. Spun out of UT Austin's Human Centered Robotics Lab in 2016; its Apollo humanoid partners with Google DeepMind (the designated platform for Gemini Robotics).
B●● B●● Publicly verified
1X Technologies · Founder and CEO (Oslo)
10+ years' experience · Universitetet i Oslo (UiO)
Founder and CEO of 1X Technologies. Norway-based, behind the NEO home humanoid, backed by the OpenAI fund.
J●● H●●
Agility Robotics · Co-Founder and Chief Robot Officer (Corvallis)
34+ years' experience · Carnegie Mellon University (PhD)
Co-founder and Chief Robot Officer of Agility Robotics. Out of Oregon State's Dynamic Robotics Lab, the technical founder behind the Digit bipedal logistics humanoid.
S●● K●●
Boston Dynamics · VP of Robotics Research (Boston)
20+ years' experience · University of Massachusetts, Amherst (PhD)
VP of Robotics Research at Boston Dynamics. Head of the learning and control direction for the electric Atlas, with a Harvard background.

Group B · Senior technical backbone (Staff / Director / engineering lead)

Y●● C●● AV background
NVIDIA GEAR · Principal Software Engineer, Senior Manager (Palo Alto)
13+ years' experience · University of Michigan (PhD)
Principal Software Engineer / Senior Manager (robotics) at NVIDIA. A UMich background, bringing an AV track record into the embodied foundation-model stack — an exemplar of GEAR's engineering backbone.
H●● W●● AV background
Figure AI · Staff Software Engineer, Robot Perception (Stanford)
15+ years' experience · Shanghai Jiao Tong University · Purdue University · Stanford University (PhD)
Staff Software Engineer (robot perception) at Figure. An SJTU background, moving from an AV track record into embodied perception — a technical mainstay at Figure.
S●● P●●
NVIDIA GEAR · Director of Engineering, Robotics Software (San Francisco)
17+ years' experience · Sharif University of Technology · Ecole polytechnique fédérale de Lausanne (PhD)
Director of Robotics Software Engineering at NVIDIA. Engineering lead from embodied simulation to deployment.
P●● V●● AV background
Figure AI · Staff Robotics AI Engineer (South San Francisco)
17+ years' experience · Franklin W. Olin College of Engineering · Harvard University (PhD)
Staff Robotics AI Engineer at Figure. An AV track record, working on Helix whole-body control.
B●● S●●
Boston Dynamics · Associate Director, Atlas Controls (Somerville)
26+ years' experience · Oklahoma School of Science and Mathematics · Northwestern University · Udacity (PhD)
Associate Director, Atlas Controls at Boston Dynamics. A core engineering leader in motion control / whole-body balance.
F●● S●● AV background
Tesla Optimus · Staff Humanoid Robotics Engineer (San Francisco)
12+ years' experience · Technical University of Munich (PhD)
Staff Humanoid Robotics Engineer (Optimus) at Tesla. A TU Munich background, working on bipedal locomotion control.
N●● P●●
Apptronik · CTO (Austin)
23+ years' experience · The University of Texas at Austin (PhD)
Apptronik CTO / co-founder level, out of UT Austin, working on actuators and hardware.
M●● G●● AV background
Bedrock Robotics · Head of Robotics (Newark)
26+ years' experience · Institut national polytechnique de Grenoble · La Malassise (PhD)
Head of Robotics at Bedrock. Robotics engineering leader for construction-vehicle automation.
P●● J●●
The Bot Company · Founder and CTO (San Francisco)
20+ years' experience · University of Pennsylvania · Institute of Technology Nirma University
Co-founder and CTO of The Bot Company. Former head of Tesla AI, the technical core of the AV/AI→embodied shift.

Group C · High-potential AV-to-embodied profiles

H●● L●● AV background
Tesla Optimus · Senior Robotics Software Engineer (San Jose)
16+ years' experience · Ningxia University · University of California, Riverside (PhD)
Senior Robotics Software Engineer (Optimus) at Tesla. Moved from an AV track record into humanoids — an execution-layer profile with a dual China-US background.
R●● W●● AV background
Tesla Optimus · Senior Machine Learning Engineer (Sunnyvale)
13+ years' experience · Nanjing Agricultural University · University of Florida · New York University (PhD)
Senior Machine Learning Engineer (Optimus) at Tesla. A sample of AV→humanoid ML migration.
K●● S●● AV background
Physical Intelligence · Student Researcher (Berkeley)
15+ years' experience · Georgia Institute of Technology · University of California, Berkeley (PhD)
Student Researcher at Physical Intelligence. An AV track record, a high-potential rising talent in robotics foundation models.
How to read this.Group A are public industry figures (founders / publicly known technical leaders), showing the caliber and lineage of this talent cohort; Group B are senior technical mainstays; Group C are representative profiles who moved from autonomous driving into embodied AI. Everyone in this section is drawn from public professional profiles.
Compensation

06Compensation: from $500K researchers to hourly data workers

Pay tiers in embodied AI are extreme. Figures follow reported / levels.fyi / H1B sources retrieved 2026-06; not official company data.

PlayerEngineer reference TCTop research rolesEquity profileNotes
NVIDIA GEARRobotics roles ~$333KFoundation-model research $400K+NVIDIA public stockBrain-building layer, benchmarked to AI labs
Physical IntelligenceResearchers $300-475K+Heavy early-stage equity leverageUnicorn options ($5.6B)Lean team, scarce per head
Figure AIH1B median ~$230KHelix research higher$39B-valuation options + $100M employee buybackRetaining people via buyback
Tesla OptimusReuses the Tesla systemn/aTesla stockLow base + stock leverage
Apptronik / Agility~$122-135Kn/aPrivate-company optionsHardware roles + location, markedly below the brain-building layer
Teleoperation / data collection$25-35/hourn/aNoneThe other pole of the sector's pay

A spread of more than 10x

The total package for a top robotics foundation-model researcher ($300-475K+ in equity) differs from a bottom-tier teleoperated data collector ($25-35/hour) by more than an order of magnitude; engineering roles at hardware-centric companies (around $122-135K) are also clearly below the brain-building layer. Within a single "embodied-AI talent" report there are three almost unrelated pay markets.

Bidding against AV / AI labs

The brain-building layer (foundation models / robot learning / perception) competes with autonomous driving and AI labs for the same people, pushing pay close to AI-lab levels; the hardware / mechatronics layer has relatively independent supply (from traditional robotics, automakers, and aerospace), with far less bidding pressure. Recruiting budgets should be priced separately for these two markets.

Implications

07Takeaways for three kinds of reader

The same dataset means different things to headhunters, robotics-company HR, and VCs.

Headhunters

① This is a "thin but expensive" market where precision beats broad outreach: the brain-building layer (foundation models / robot learning / manipulation) totals only a few dozen to just over a hundred people, worth cultivating one by one; ② autonomous driving is the best-matched adjacent pool — the perception / planning / sim2real talent from "clearing-out / contracting" AV companies (the Cruise / Zoox / Motional camp) is a ready-made source for embodied brain-building roles; ③ hardware / mechatronics roles must be sourced from traditional robotics, automakers, and aerospace, on a completely separate track from brain-building roles; ④ Brain-building talent is most reachable along alumni and university lines (SJTU / Tsinghua / Zhejiang + Stanford / Berkeley / UCSD / CMU).

Robotics-company HR

① Use this report to locate where you sit on the scale and function-structure map; ② brain-building roles bid head-to-head against AV / AI labs, and your differentiation rests on the tangible payoff of "algorithms directly driving a real body" plus early-stage equity; ③ hardware roles have independent supply and gentler competition, a more controllable surface to expand on; ④ mind the sector's high churn ("other / startups" is the largest source) — retention needs a clear technical roadmap and milestones.

VC

① A team's autonomous-driving DNA is a quantifiable due-diligence signal: the high AV shares at Bedrock / The Bot Company / Optimus correspond to teams that are "fully formed, with data-flywheel experience"; ② the inversion of valuation against talent depth flags risk — a few-dozen-person team supporting a multibillion-dollar valuation takes a heavy hit if a key person leaves; ③ academic founding teams (the CMU / Stanford / Berkeley camp) and industry teams (the AV camp) are two different bets, the former strong on research, the latter strong on engineering deployment.

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Appendix

08Appendix: methodology, full data, and method limitations

8.1 Methodology and approach

The 13 players covered

Pure-play embodied startups: Physical Intelligence, Figure AI, Skild AI, 1X Technologies, Apptronik, Agility Robotics, Dexterity, The Bot Company, Bedrock Robotics, Boston Dynamics. In-house robotics groups at the tech giants: Tesla Optimus, Google DeepMind Robotics, NVIDIA GEAR. The latter three are subsets identified by robotics-function keywords, not whole companies. Geography is mainly the US, including 1X in Norway and others.

Function methodology

Technical talent pool = foundation models/VLA, robot learning/RL, manipulation, motion control, perception, simulation, teleop data, hardware/mechatronics, robotics software, research scientists, software/AI (general), founders/executives.

AV-background determination

"Has an autonomous-driving background" = past employers include Waymo/Cruise/Zoox/Nuro/Aurora/Argo/Motional/Pony.ai/WeRide/TuSimple/Kodiak/Gatik/Torc/Wayve and others. Tesla, given that it spans both automotive and robotics, is excluded from the strict AV determination to avoid overcounting.

Data currency

Data is current through H1 2026; the source data for AV→embodied migration is based on the same talent pool. Key figures have been verified one by one against public information.

8.2 Full player table (Metix AI database methodology)

PlayerCurrent profilesTechnical poolAV-background sharePhD rate
Boston Dynamics4552972.0%12.5%
Apptronik3161462.7%15.1%
Agility Robotics2741316.1%13.7%
1X Technologies2271014.0%7.9%
Figure AI200948.5%22.3%
NVIDIA GEAR907312.3%21.9%
DeepMind Robotics86591.7%35.6%
Bedrock Robotics825046.0%14.0%
Tesla Optimus473030.0%26.7%
The Bot Company812937.9%3.4%
Skild AI27156.7%20.0%
Physical Intelligence281118.2%36.4%
Dexterity1780.0%0.0%

8.3 Method limitations

① This report aggregates public professional profiles, so larger teams and those that maintain LinkedIn thoroughly have higher coverage; small pure-research teams (Physical Intelligence / Skild / Dexterity) have smaller samples, and their absolute counts should be read as lower bounds. ② The tech-giant robotics groups are function-identified subsets and diverge from the companies' true robotics org charts. ③ Function and level are inferred from title/headline keywords. ④ Comparisons across players rely mainly on shares and structure, with absolute counts secondary.

Data and compliance statement.All personal information in this report comes from public professional profiles, aggregated and organized through the Metix AI database, and is used solely for talent-market research and industry reference; this report contains no judgment of any individual's intent to leave or job performance. If you are an individual mentioned in this report and wish to correct your information or be excluded, please contact jc.dai@metix.ai and we will handle it promptly. Industry facts defer to the cited sources; compensation is a public-market reference, not an offer.
FAQ

Questions this report answers

How many embodied-AI companies are in this talent map?
13 embodied-AI and humanoid-robot players and 1,930 current profiles (technical pool 1,044 of 13): hardware × AI crossover structure, sources and flow corridors.
What population produced the 1,044 technical-talent figure?
The figures below follow Metix AI database methodology (data through H1 2026); the population = talent currently employed at 13 embodied-AI players, based mainly in the US (incl. 1X in Norway).
How should this report be cited?
Metix AI Talent Intelligence, 2026-06-11. Embodied AI & Humanoid Robots Talent Map | Metix AI. https://metix.ai/reports/mapping/embodied-ai-humanoid-2026
Metix AI · Mira | Embodied AI & Humanoid Robots Talent Map | 2026-06-11Talent analytics powered by Metix AI
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